Description
From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames ”alongside televised and physical sports ”impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today. (Description from external book data)
listed in Social Science | 6 similar books linked from this page.
Offers
There are no swap offers for this book right now.
Only Offers/Searches from registered users with name will be displayed. Set up a name here to see your offers.
Rate/Setting
Please log in to rate or offer books. Log in
Offer this book
Log in to add your own offer, choose the format and describe delivery options.
More to discover
Find more books by this author, in this category or in the same language.